Monster Collection Game Project Intake
This takes about ten minutes. Most of the questions are about quantities, because that's what actually determines the cost.
Rough numbers are fine and there's a "not sure" option nearly everywhere. Once this comes back you'll get an itemised quote with every system broken out line by line, plus a delivery schedule.
About you and the project
Best email to reach you on
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Working title of the game
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Describe the theme and setting
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The world, the tone, and what the creatures are. A few sentences is plenty.
Games you're using as a reference
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Beyond Catch a Monster. Links are welcome.
Which platforms do you want supported at launch?
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Mobile and console support means a full control and UI pass across every system, so this one moves the price.
When do you want to launch?
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What budget range are you working with, in USD?
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This is the most useful answer on the form. It lets us design toward something real instead of quoting a version of the project that was never on the table.
Tell us what already exists
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How many creatures at launch?
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The single biggest variable in the whole quote. Each creature needs a model, textures, animations and stats. Catch a Monster has roughly 75.
The reference uses six, E through S.
How should the creature models be made?
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Recolours and variants cost a fraction of what fully unique models do.
What animation set does each creature need?
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Multiplied across the whole roster, so three animations versus six is a real difference.
Roughly how many abilities per creature?
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Do you want shiny or variant versions?
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Which collection features do you want?
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How does capturing work?
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In the reference you weaken a creature in battle first, then throw a ball, and the throw can still fail.
Describe your capture idea
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How many tiers of capture item?
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Standard through premium, with better catch rates at each tier.
How do creatures level up?
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Do you want fusion evolution?
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Merging multiple copies of the same creature to push it up a rank. Cheap to build in from the start, expensive to bolt on later, because it touches the stat model and all the balancing.
How many copies are needed per fusion?
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Do you want a randomised evolution roll?
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In the reference, a multiplier between roughly 100 and 220 percent means two identical evolutions produce different results. It's a large part of what keeps the grind loop alive.
Should top evolutions require boss drop materials?
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Do you want an egg and hatching system?
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Eggs, incubation pods, hatch timers and rates, plus the UI for all of it.
How many egg types at launch?
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Combat, bosses and dungeons
How many bosses at launch?
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Each boss is a unique model, moveset, arena and drop table.
How should bosses spawn?
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The reference rotates three bosses on a 15 minute per server timer.
Do you want rift or dungeon areas?
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Instanced areas with guaranteed rare encounters and exclusive drops, on a reset timer. A significant backend job.
How many rift or dungeon areas at launch?
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Matchmaking plus combat balancing. Usually costs more than people expect.
Do you want a separate sub mode?
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The reference runs a tower defense mode alongside the main game. This is effectively a second game, so it gets quoted on its own.
Do you want boosts and potions?
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Which monetisation do you want at launch?
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Do you want player to player trading?
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Worth flagging: trading brings scam risk and needs careful backend work, so it costs more than it looks like it should.
Live operations and social
Do you want a promo code system?
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Do you want an events framework?
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Reusable infrastructure for limited time events, so new ones can be run without rebuilding each time.
Which social features do you want?
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How often do you plan to update after launch?
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This tells us whether the systems need to be built for easy content additions, which changes how they're architected.
Do you want us handling updates after launch?
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Which menus and interfaces do you need?
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What level of UI polish?
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Which branding assets do you want from us?
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Do you want a guided tutorial for first time players?
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Do you need sound design?
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What are the three things this game absolutely has to nail?
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Rank these by importance
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Use the up and down arrow keys to change the rank. Anything else we should know?
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We'll go through this and come back with an itemised quote, every system broken out line by line, plus a delivery schedule. If anything needs clarifying we'll reach out first rather than guess.