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Game Development Project Intake Form (Rivals Inspired Project)

SECTION 1 — CLIENT INFORMATION

First Name

Last Name

Discord Tag

Email Address

Phone Number

SECTION 2 — PROJECT OVERVIEW

What type of game are you building?

What type of game are you building?
A
B

Briefly describe your game idea

Reference games (if any)

SECTION 3 — CORE SYSTEMS

Select ALL systems you want included in your project

Select ALL systems you want included in your project

Any additional systems not listed above?

SECTION 3.5 — CONTENT SCALE

How many unit rarities will your game have?

How many unit rarities will your game have?
A
B
C

How many currencies will your game use?

How many currencies will your game use?
A
B
C

How deep is your unit progression?

How deep is your unit progression?
A
B
C

SECTION 4 — GAME MODES

Select ALL game modes you want included

Select ALL game modes you want included

How many Story Mode chapters/areas do you need?

How many Story Mode chapters/areas do you need?
A
B
C
D

Do you want Raid content?

Do you want Raid content?
A
B

How many Raids do you need?

How many Raids do you need?
A
B
C

Raid complexity

Raid complexity
A
B
C

Do you want an Infinity Castle / Endless mode?

Do you want an Infinity Castle / Endless mode?
A
B

Infinity Castle's complexity

Infinity Castle's complexity
A
B

How many Portals do you need?

How many Portals do you need?
A
B
C

SECTION 5 — BATTLE MECHANICS

What is your core combat style?

What is your core combat style?
A
B
C

Select battle features you want

Select battle features you want

How many lanes does your main gameplay use?

How many lanes does your main gameplay use?
A
B
C

SECTION 6 — UNITS

How many units do you want at launch?

How many units do you want at launch?
A
B
C
D

How many units will have evolutions?

How many units will have evolutions?
A
B
C

Do you want per unit gear/curse/soul recommendations built in?

Do you want per unit gear/curse/soul recommendations built in?
A
B

SECTION 7 — LOBBY / HUB WORLD

Select all lobby features you need

Select all lobby features you need

Any additional lobby features not listed?

SECTION 8 — ASSETS

Will you be providing assets?

Will you be providing assets?
A
B

SECTION 9 — DEVELOPMENT SCOPE

What level of development do you need?

What level of development do you need?
A
B
C

What level of UI polish are you expecting?

Untitled multiple choice field
A
B
C

SECTION 10 — BUDGET

What is your budget for this project?

Untitled multiple choice field
A
B
C
D

SECTION 11 — TIMELINE

What is your expected timeline?

What is your expected timeline?
A
B
C
D

SECTION 12 — SCOPE FLEXIBILITY

Are you open to adjusting scope based on your budget?

Are you open to adjusting scope based on your budget?
A
B

Important Notice
Projects of this type involve both system development and asset production (maps, UI, VFX, animations). Asset costs are scoped separately based on quantity and quality.

SECTION 13 — FINAL CONFIRMATION

Scope Agreement

Scope Agreement
A
B

I understand that the systems, features, quantities, and assets selected above define the project scope. Any additional features or changes requested after agreement may result in additional costs and timeline adjustments.