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Game Development Project Intake Form (Rivals Inspired Project)

SECTION 1 β€” CLIENT INFORMATION

First Name

Last Name

Discord Tag

Email Address

Phone Number

SECTION 2 β€” PROJECT OVERVIEW

What type of game are you building?

A
B
C
D
E
F

Briefly describe your game idea

Reference games (if any)

SECTION 3 β€” +1(MVP)

Select ALL systems you want at launch

πŸ”’ Scope Details

How many total weapons at launch?

A
B
C
D

How many shop items at launch?

A
B
C
D

How many UI pages do you expect? (Loadout, Shop, Tasks, Settings, Matchmaking, etc.)

A
B
C
D

SECTION 4 β€” CORE COMBAT SYSTEMS

Select required systems

How many unique bows (different mechanics)?

A
B
C
D

Abilities at launch

A
B
C

SECTION 5 β€” MAPS

How many maps at launch?

A
B
C

Map size

A
B
C

Map complexity

A
B
C

Do maps require gameplay features?

SECTION 6 β€” ASSETS (MANDATORY)

Will you be providing assets?

A
B
C

Asset Breakdown

Bows (models)

A
B
C
D

Maps (3D environments)

A
B
C

Animations

A
B
C

VFX (visual effects)

A
B
C

UI Design

A
B
C

SECTION 7 β€” GAME STRUCTURE

Match type

A
B
C

Game format

A
B

Do you require:

SECTION 8 β€” FUTURE FEATURES (POST-LAUNCH)

Which features are planned AFTER launch?

SECTION 9 β€” DEVELOPMENT SCOPE

What level of development do you need?

A
B
C

What level of UI polish are you expecting?

Untitled multiple choice field
A
B
C

SECTION 10 β€” BUDGET

What is your budget for this project?

Untitled multiple choice field
A
B
C
D
Important Notice
Projects of this type involve both system development and asset production (maps, UI, VFX, animations). Asset costs are scoped separately based on quantity and quality.

Are you open to scaling the project scope based on budget?

A
B

SECTION 11 β€” TIMELINE

What is your expected timeline?

A
B
C

SECTION 12 β€” FINAL CONFIRMATION

Scope Agreement

A
B
I understand that the systems, features, quantities, and assets selected above define the project scope. Any additional features or changes requested after agreement may result in additional costs and timeline adjustments.